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Skyrim save game cleaner xpmse active scripts
Skyrim save game cleaner xpmse active scripts








skyrim save game cleaner xpmse active scripts

If you can remember what you had uGrids set to in Skyrim (it's worth checking to see if an old ini exist in My Documents - My Games - Skyrim, in fact), change the '7' to suit. At the bottom of the section marked, add the following line: Browse to My Documents - My Games - Skyrim Special Edition and open up Skyrim.ini in Notepad or similar. Here's what you need to do, if you don't remember or used a tool to do it for you. I spent hours deep in the savegame editing I'll go into a bit later, and though the result is a perfectly clean save, the final part of the puzzle was uGrids. In my case, I simply forgot that I'd been running uGrids 7 for years, coupled with a naive arrogance that the Special Edition would magically have fixed any wobbly parts of Skyrim. This means insta-crash for your uGrids-modded save. So if, like a great many of us, you were running at the stable 7 or EVER SO RISKY 9 (or even the near-suicidal 11), keep in mind that Skyrim SE is back to the default 5. The thing about uGrids is that raising it affects the make-up of your Skyrim save's world so profoundly that you will not be able to load said save in a copy of Skyrim that is running default uGrids (or indeed any uGrids value lower than the one used by the save). (It can also have the knock-on effect of making more of Skyrim's AI active at any one time, which can result in all manner of weird behaviours, but that's its own problem). Many of us whacked the number up from its default 5 to 7, 9 or even 11, in order to avoid distant scenery pop-in as we walked around, and lend a great sense of detail to Skyrim's then-sumptuous environments. " uGridsToLoad" is a line that can be added to the Skyrim.ini file, and which governs how much of Skyrim's world is loaded into memory and therefore visible at any one time. If you ever fiddled with uGrids in Skyrim you surely know what they are already, but I'll summarise quickly in case you blindly used some tool to do it for you without fully understanding what was happening. I'm going to cover uGrids first, because it might well be the only issue you face, and will spare you from the more complicated savegame editing I had to do. One was a heavy reliance on SKSE-based mods, which by and large are far more problematic for Skyrim SE than ones simply loaded directly by the game.

skyrim save game cleaner xpmse active scripts

It turned out that I had two separate problems. The bad news is that it took me bloody ages to get it working, but the extra good news is that, by telling you what I did, you should be able to achieve it far more quickly.

skyrim save game cleaner xpmse active scripts

In the meantime, it's a lottery as to whether your saves will work. (However, third party attempts have got some of its features working already, so there is hope yet).

#SKYRIM SAVE GAME CLEANER XPMSE ACTIVE SCRIPTS MOD#

In time, more mods will be rejiggered to work 100% comfortably with the Special Edition, and that will, in theory, iron out quite a few of the savegame incompatibilities - although it may be some time before popular mod loader SKSE gets ported, and the creators of the damn-near essential user interface mod SkyUI say they have no current plans to adapt it. Some folk have been lucky and gotten away with nothing more than a missing content warning message, but others have been completely locked out, usually in the form of a crash to desktop when Skyrim Special Edition tries to load the save. However, if you ran Skyrim with mods, there is a very strong likelihood that the saves will not work. Here's how you can do it too.Īs we noted last week, the Skyrim Special Edition will load up Skyrim saves, via the simple act of copying the files from My Documents - My Games - Skyrim - Saves to My Documents - My Games - Skyrim Special Edition - Saves. It has been a long and tiresome job, but I have achieved it. But, for reasons that are part bloody-mindedness and part wincing at the prospect of having to redo so much armour crafting from the start, I have been absolutely determined to get my old saves and characters working in last week's The Elder Scrolls V: Skyrim Special Edition. I cannot in good conscience pretend to recall what my motivations were the last time I played it - what quests I cared about, what guild or weapon or house I was pursuing. My most recent Skyrim save is three years old.










Skyrim save game cleaner xpmse active scripts